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	<title>Comments on: Contour</title>
	<atom:link href="http://toddvanderlin.com/2009/04/contour/feed/" rel="self" type="application/rss+xml" />
	<link>http://toddvanderlin.com/2009/04/contour/</link>
	<description>Design &#38; Technology</description>
	<lastBuildDate>Fri, 06 Aug 2010 19:09:08 +0000</lastBuildDate>
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		<title>By: Leapfroglog - Week 151</title>
		<link>http://toddvanderlin.com/2009/04/contour/comment-page-1/#comment-209783</link>
		<dc:creator>Leapfroglog - Week 151</dc:creator>
		<pubDate>Fri, 21 May 2010 16:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192#comment-209783</guid>
		<description>[...] and had a go at OpenFrameworks, mostly to have a look at some of the Box2D stuff out there that is controlled with OpenCV (a computer vision library). That seems to be a really nice basis for gaming in public space using [...]</description>
		<content:encoded><![CDATA[<p>[...] and had a go at OpenFrameworks, mostly to have a look at some of the Box2D stuff out there that is controlled with OpenCV (a computer vision library). That seems to be a really nice basis for gaming in public space using [...]</p>
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		<title>By: FMAG</title>
		<link>http://toddvanderlin.com/2009/04/contour/comment-page-1/#comment-207933</link>
		<dc:creator>FMAG</dc:creator>
		<pubDate>Tue, 09 Feb 2010 00:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192#comment-207933</guid>
		<description>Very nice work you have done. I am just starting using OpenCV and OpenFrameworks. I&#039;m trying to get as many samples as I can get to learn how to better use these two libraries.
I am currently working on a project that has to recognise the silhuete of a person when she is filmed head-on, just like you on your vide.
Could you please share your source code? I would very much appreciate it. If so could you e-mail me at fmag(at)cocinfar.com?

Thank you,

Kind Regards,

Fernando</description>
		<content:encoded><![CDATA[<p>Very nice work you have done. I am just starting using OpenCV and OpenFrameworks. I&#8217;m trying to get as many samples as I can get to learn how to better use these two libraries.<br />
I am currently working on a project that has to recognise the silhuete of a person when she is filmed head-on, just like you on your vide.<br />
Could you please share your source code? I would very much appreciate it. If so could you e-mail me at fmag(at)cocinfar.com?</p>
<p>Thank you,</p>
<p>Kind Regards,</p>
<p>Fernando</p>
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		<title>By: Justin Lorenzon</title>
		<link>http://toddvanderlin.com/2009/04/contour/comment-page-1/#comment-201594</link>
		<dc:creator>Justin Lorenzon</dc:creator>
		<pubDate>Sat, 09 May 2009 10:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192#comment-201594</guid>
		<description>I just started an implementation of this sorta thing using chains of objects sprung to the contours - much more processor intensive, I like your approach better and would love to use it. Please keep us updated.</description>
		<content:encoded><![CDATA[<p>I just started an implementation of this sorta thing using chains of objects sprung to the contours &#8211; much more processor intensive, I like your approach better and would love to use it. Please keep us updated.</p>
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	<item>
		<title>By: James Beith</title>
		<link>http://toddvanderlin.com/2009/04/contour/comment-page-1/#comment-201005</link>
		<dc:creator>James Beith</dc:creator>
		<pubDate>Tue, 28 Apr 2009 14:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192#comment-201005</guid>
		<description>That is sweet. Good work!</description>
		<content:encoded><![CDATA[<p>That is sweet. Good work!</p>
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	<item>
		<title>By: Todd Vanderlin</title>
		<link>http://toddvanderlin.com/2009/04/contour/comment-page-1/#comment-200751</link>
		<dc:creator>Todd Vanderlin</dc:creator>
		<pubDate>Sat, 18 Apr 2009 19:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192#comment-200751</guid>
		<description>I have been working on a new ofxBox2d addon. I will be putting it up on google code soon, just need to get around it. If you grab the latest from the box2d svn there is a new shape def &lt;i&gt;b2EdgeChainDef&lt;/i&gt;. It was ported over from the java version of box2d. It is still a bit buggy, when creating a shape it needs to be left to right.</description>
		<content:encoded><![CDATA[<p>I have been working on a new ofxBox2d addon. I will be putting it up on google code soon, just need to get around it. If you grab the latest from the box2d svn there is a new shape def <i>b2EdgeChainDef</i>. It was ported over from the java version of box2d. It is still a bit buggy, when creating a shape it needs to be left to right.</p>
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	<item>
		<title>By: monoflow</title>
		<link>http://toddvanderlin.com/2009/04/contour/comment-page-1/#comment-200749</link>
		<dc:creator>monoflow</dc:creator>
		<pubDate>Sat, 18 Apr 2009 11:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192#comment-200749</guid>
		<description>Hi Todd,
I had the same idea in my head for a long time, but had no solution to get a polygon/polyline from a contour/shilouette. I thought it has to be some trace-method, known from vector programs like illustrator.  How did you solve it, or which algorithm do you use?
Great work!</description>
		<content:encoded><![CDATA[<p>Hi Todd,<br />
I had the same idea in my head for a long time, but had no solution to get a polygon/polyline from a contour/shilouette. I thought it has to be some trace-method, known from vector programs like illustrator.  How did you solve it, or which algorithm do you use?<br />
Great work!</p>
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