Archive for March, 2006
This is some of the best break dancing I have seen in awhile. The end of the video is crazy, the cops broke up the fun soon after.
IDEA:039 (Interactive Paper)
1 Comment Published 2 years, 4 months ago in New Media, Parsons, Portfolio, ProjectsThis a project that I have been working on for awhile now. Finally over vacation I made some good headway. Here it is, go make some “Paper” and see how creative you are.
Update:
Project makes it to PixelMakers
Concept:
IDEA:039 (Interactive Paper) is a collaborative art project. Through interaction with a camera the artist composes a designs in time lapse. The results are then uploaded to Flickr, creating a growing “piece of paper�.


Keep in mind this is new technology. Updates will arrive as the software develops. Uploading take some time, be patient. Hopefully Flash 8.5 and AS3 will fix this problem.
Links:
Project Page
IDEA:039 @ Flickr
New site for Stuart Heir Photographer in collaboration with Ryan Habbyshaw. His shots are beautiful, unique and so well executed. It was a pleasure working with Stuart, the site came out very successful.


Links:
Stuart Heir
Ryan Habbyshaw
The Mobile Game Mosh was at Parsons this weekend. The competition was to make a multi-player or single player game for a mobile phone in 24 hours. We chose to make the multi-player game of course. After not sleeping a wink and running into crazy coding bugs, we came out with a awesome game. We won honorable mention for best concept and for best sound.


8am Still Coding…
Here is are game concept:
Gym Jungle is a multi-player mobile game played in conjunction with a large-scale, public digital gamespace. Players navigate to the top of a school gym ropes course on the larger screen by catching directional cues from dodge balls launched across each player’s handset.
Instructions given to player:
Catch the balls to plan your path. Three catches updates your location. Find the trophies for bonus points and reach the goal within your allotted (for example, 15) moves.
Additional gameplay information:
Before sending a command to the larger gameboard, the handset stores up a queue of three moves to perform in sequence. Players must “catch� the moves on their handset via the mini “dodge ball� game that then govern advantageous positioning/advancement on the large gameboard. Players must reach the top of the gameboard in a certain number of moves to receive points for that trial and are encouraged to pick up trophies along the way. Upon successful completion of a trial, the player is placed at the bottom of the map again, but the interaction on the handset increases in difficulty, i.e. the dodgeballs fly faster and the number of allotted moves is decreased. Players compete against one another for points based on number of trials completed and trophies collected. The map remains static, so players may leave or enter the game at any time, competing most closely with those who joined the game within the same timeframe.
Dave Matthews played a new song at his London performance on 2/28/06. I wont give it away is amazing, I can’t wait to hear what is coming. I have video and audio of the show.
Audio Link
Video Link
Turn your speakers up and say hello to the train.
14th st 2/3 Subway
Hack Baby 2
4 Comments Published 2 years, 5 months ago in Life, New Media, Parsons, Projects, Video, photographyThe baby came back for round two. With strobing red eyes and audio outs in the rear; this baby is hacked.
Take a look at the making of Hack Baby. More photos can be seen on Flickr. There are description and notes to hep describe the process. I also did a recording of Hack Baby using the audio out in the rear into GarageBand.
Parts List:
2 Jumbo red LEDS
2 100k Potentiometers
Fancy Knobs or Dials
3 Small push buttons
Various Resistors (used to create pitch bend)
Various Capacitors (used to create pitch bend)
Wire
Solder
Links:
Flick Page
Hack Baby Video * exporting now
Hack Baby Audio
Macrodobe has released Action Script 3.0 specifications. AS3 and Flash 8.5 are due out this year. This is going to be a big move.
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