Zach Lieberman and I held an ofLab in the Netherlands for the graphic design festival, GDFB. The lab was centered around the intersection of visual design and custom software. Participants developed new tools for programmers and designers – with the final output to print. The work was then exhibited at one of the festivals galleries. …
Here are some more attempts to create a generative stipple filter. The idea here is to find the outlines of shapes in the image. I think that I can use this data to create bounds for particles and stipple points.
Been doing some testing to find the flow of pixels in portraits. Above are a few attempts to find vectors in pixels based on surrounding pixels. In video this is achieved by simple comparing current frames to previous frames then calculating the velocity of the different pixels. Here I want to find the general flow …
Here are some first grass attempts for a piece I’m working on. There are 4,096 blades of grass with about 15 circular segments per blade. The are built with VBO’s running at about 50fps. I would love to get a few more FPS with some optimization. watch HD here