Here are some first grass attempts for a piece I’m working on. There are 4,096 blades of grass with about 15 circular segments per blade. The are built with VBO’s running at about 50fps. I would love to get a few more FPS with some optimization.
watch HD here
Working on some grass for a piece I’m working on. This is my first time generating 3d geometry for a worm/grass. Oh man this is fun.
Finally got normals working for the height map. Brad helped me a ton with the math, thanks brad :). After making sure I had the right points its was pretty simple.
Here is an example to calculate normals for a grid in OpenFrameworks. Obviously this can be applied to any other language.
The image above we [...]
The terrain is now scrolling. I’m not using a VBO so its a bit slow but that’s an easy fix. I now want to try and apply a sphere to the grid.
These are some terrain height maps built from NOAA’s Planetary Maps. The images are super high res about 2000×1500 pixels, the geometry is calculated and a display list is used for rendering. I think next im going to try and create a VBO out of the geometry so that I can alter the map in [...]