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	<title>Todd Vanderlin &#187; physics</title>
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	<link>http://toddvanderlin.com</link>
	<description>Design &#38; Technology</description>
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		<title>Teeth Shattering</title>
		<link>http://toddvanderlin.com/2010/03/teeth-shattering/</link>
		<comments>http://toddvanderlin.com/2010/03/teeth-shattering/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 01:39:25 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[experiment]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[shattering]]></category>
		<category><![CDATA[teeth]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=2555</guid>
		<description><![CDATA[Bite in front of the camera and your teeth will shatter.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/4475211368/" title="Teeth Shatter by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2763/4475211368_8bd5d3013f.jpg" width="500" height="332" alt="Teeth Shatter" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/4474437063/" title="Teeth Shatter by Vanderlin, on Flickr"><img src="http://farm5.static.flickr.com/4060/4474437063_6d4c0dfcd4.jpg" width="500" height="332" alt="Teeth Shatter" /></a><br />
Bite in front of the camera and your teeth will shatter. </p>
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		<title>Colors &amp; Physics</title>
		<link>http://toddvanderlin.com/2009/07/colors-physics/</link>
		<comments>http://toddvanderlin.com/2009/07/colors-physics/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 15:05:54 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[extendscript]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1460</guid>
		<description><![CDATA[I built a simple little app for Ryan to build piles of particles with applied physics. After creating desired grouping he could then export a vector file for composting in a illustration. I started to play around with the app and bringing it into to Illustrator, this lead me to ExtendScript. This reminded me of ...]]></description>
			<content:encoded><![CDATA[<p>I built a simple little app for Ryan to build piles of particles with applied physics. After creating desired grouping he could then export a vector file for composting in a illustration. I started to play around with the app and bringing it into to Illustrator, this lead me to <a href="http://www.adobe.com/support/downloads/detail.jsp?ftpID=3206">ExtendScript</a>. This reminded me of <a href="http://www.scriptographer.com/">scriptographer</a> awhile back but way more stable. Basically with ExtendScript you have complete control of the abode Suite. I did some simple little test with the swatch pallet. I went through every item in the document an colored it based on the size using the swatches in my pallet. This was a ton of fun especially when using <a href="http://kuler.adobe.com/">Kuler</a>. My friend <a href="http://blog.drwoohoo.com/">Drew</a> is doing a ton of amazing work with ExtendScript and <a href="http://www.openframeworks.cc/">OF</a>. He has some great tutorials on his <a href="http://blog.drwoohoo.com/">site</a>. Here are some of my outputs.<br />
<a href="http://farm3.static.flickr.com/2577/3748835447_24f3a0d615_o.jpg" class="lightview" rel="gallery[1460]" rel="lightview" title="Colors &#038; Physics :: B&#038;W Patters"><img src="http://farm3.static.flickr.com/2577/3748835447_efccd76a36.jpg" width="500" height="208" alt="Colors &amp; Physics" /></a><br />
<a href="http://farm4.static.flickr.com/3517/3749623638_d0b78f2179_o.jpg" class="lightview" rel="gallery[1460]" rel="lightview" title="Colors &#038; Physics :: Pink"><img src="http://farm4.static.flickr.com/3517/3749623638_4363f61e9d.jpg" width="500" height="208" alt="Colors &amp; Physics" /></a><br />
<a href="http://farm3.static.flickr.com/2616/3748835507_dc181b0f0b_o.jpg" class="lightview" rel="gallery[1460]" rel="lightview" title="Colors &#038; Physics :: Blue"><img src="http://farm3.static.flickr.com/2616/3748835507_e6b1458f45.jpg" width="500" height="208" alt="Colors &amp; Physics" /></a><br />
<a href="http://farm3.static.flickr.com/2574/3748835705_3a209bdc9d_o.jpg" class="lightview" rel="gallery[1460]" rel="lightview" title="Colors &#038; Physics :: Gold"><img src="http://farm3.static.flickr.com/2574/3748835705_2d3bb35a23.jpg" width="500" height="208" alt="Colors &amp; Physics" /></a></p>
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		<title>Contour</title>
		<link>http://toddvanderlin.com/2009/04/contour/</link>
		<comments>http://toddvanderlin.com/2009/04/contour/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 04:29:25 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[contour]]></category>
		<category><![CDATA[opencv]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1192</guid>
		<description><![CDATA[I used box2d to create a shape out of the contour of the body. There are still some some bugs that I&#8217;m trying to work out. Initially the shapes were only colliding with the interior of the contour but simple reversing the points solved that. Some shapes are still being push through but I think ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/3451207489/" title="Contour by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3586/3451207489_57dcba2866.jpg" width="500" height="375" alt="Contour" /></a><br />
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I used box2d to create a shape out of the contour of the body. There are still some some bugs that I&#8217;m trying to work out. Initially the shapes were only colliding with the interior of the contour but simple reversing the points solved that. Some shapes are still being push through but I think I have some ideas to solve this, maybe create fixed shapes inside the contour. Despite the somewhat slow playback of the video due to snapzpro the speed is great. More to come.</p>
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		<slash:comments>6</slash:comments>
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		<title>Scary Vines</title>
		<link>http://toddvanderlin.com/2009/04/scary-vines/</link>
		<comments>http://toddvanderlin.com/2009/04/scary-vines/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 02:23:27 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[vines]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1160</guid>
		<description><![CDATA[Working on some plant creatures. The vines are built using box2d and springs. They are really flexible but seem to collapse upon eachother, it turns into a mess. I would like to built up the structure of the vines with box2d segments but I can&#8217;t figure out a way to build simple lines that change ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/3411237422/" title="Scary Vines by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3580/3411237422_95b89829b3.jpg" width="500" height="281" alt="Scary Vines" /></a><br />
<object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3996331&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3996331&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><br />
Working on some plant creatures. The vines are built using box2d and springs. They are really flexible but seem to collapse upon eachother, it turns into a mess. I would like to built up the structure of the vines with box2d segments but I can&#8217;t figure out a way to build simple lines that change dimensions, go figure. I know that chipmunk can do this but want to figure out a way to do this with box2d.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Soft Bodies</title>
		<link>http://toddvanderlin.com/2009/03/soft-bodies/</link>
		<comments>http://toddvanderlin.com/2009/03/soft-bodies/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 18:22:37 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[parsons]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[softbodies]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1136</guid>
		<description><![CDATA[Working on some soft bodies using box2d. They are working well, but sometimes will break when joints cross over. I might be able to add some more cross joints to help keep the shape. They are super fun check out the video.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/vanderlin/3395235059/" title="SoftBodies by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3586/3395235059_7c90810256.jpg" width="500" height="281" alt="SoftBodies" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/3395231807/" title="SoftBodies by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3604/3395231807_edb858306d.jpg" width="500" height="281" alt="SoftBodies" /></a><br />
<object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3912610&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3912610&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><br />
Working on some soft bodies using box2d. They are working well, but sometimes will break when joints cross over. I might be able to add some more cross joints to help keep the shape. They are super fun check out the video.</p>
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