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	<title>Todd Vanderlin &#187; realtime</title>
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	<link>http://toddvanderlin.com</link>
	<description>Design &#38; Technology</description>
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		<title>Sketch Range Filter</title>
		<link>http://toddvanderlin.com/2010/02/sketch-range-filter/</link>
		<comments>http://toddvanderlin.com/2010/02/sketch-range-filter/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 17:52:45 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[range filter]]></category>
		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1716</guid>
		<description><![CDATA[Here are some more attempts to create a generative stipple filter. The idea here is to find the outlines of shapes in the image. I think that I can use this data to create bounds for particles and stipple points.]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm5.static.flickr.com/4064/4327635797_7006db2f44_o.jpg" class="lightview" rel="gallery[1716]" title="sketch Render by Vanderlin, on Flickr"><img src="http://farm5.static.flickr.com/4064/4327635797_7bd258e9ef.jpg" width="500" height="192" alt="sketch Render" /></a><br />
<a href="http://farm3.static.flickr.com/2766/4327635513_3271261616_o.png" class="lightview" rel="gallery[1716]" title="sketch Render by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2766/4327635513_f73ff20250.jpg" width="500" height="375" alt="sketch Render" /></a><br />
<a href="http://farm5.static.flickr.com/4055/4328368602_1a4707f02f_o.png" class="lightview" rel="gallery[1716]" title="sketch Render by Vanderlin, on Flickr"><img src="http://farm5.static.flickr.com/4055/4328368602_c0252b1a76.jpg" width="500" height="375" alt="sketch Render" /></a><br />
Here are some more attempts to create a generative stipple filter. The idea here is to find the outlines of shapes in the image. I think that I can use this data to create bounds for particles and stipple points. </p>
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		<title>Type Blast</title>
		<link>http://toddvanderlin.com/projects/type-blast</link>
		<comments>http://toddvanderlin.com/projects/type-blast#comments</comments>
		<pubDate>Mon, 04 Aug 2008 18:39:26 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[type]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1405</guid>
		<description><![CDATA[Description The app loads a series of type images that I created. They are analyzed in realtime in order to find the whole words and each individual letter. I created custom particle system that react to the each letter. The Triggering of the particles was generated via SuperCollider . The result was a realtime music ...]]></description>
			<content:encoded><![CDATA[<p><object width="699" height="393"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1485397&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1485397&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="699" height="393"></embed></object></p>
<h4>Description</h4>
<p>The app loads a series of type images that I created. They are analyzed in realtime in order to find the whole words and each individual letter. I created custom particle system that react to the each letter. The Triggering of the particles was generated via <a href="http://www.audiosynth.com/">SuperCollider</a> . The result was a realtime music and visual performance.</p>
<h4>Photos</h4>
<p><a href="http://www.flickr.com/photos/vanderlin/2734636104/" title="smallLock by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3183/2734636104_35e1fc5528_b.jpg" width="700"  alt="smallLock" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/2733483267/" title="Type by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3051/2733483267_189d76cda9_b.jpg" width="700" alt="Type" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/2733476473/" title="Type by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3020/2733476473_7926eef7a3_b.jpg" width="700" alt="Type" /></a></p>
<h4>Video of Performance</h4>
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<h4>Credits</h4>
<p>Todd Vanderlin<br />
<a href="http://davedellacosta.com/blog/?q=node/24">Dave Dellacosta</a></p>
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		<item>
		<title>Interactive Mural</title>
		<link>http://toddvanderlin.com/projects/interactive-mural</link>
		<comments>http://toddvanderlin.com/projects/interactive-mural#comments</comments>
		<pubDate>Fri, 16 May 2008 01:37:26 +0000</pubDate>
		<dc:creator>Todd Vanderlin</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[arnold]]></category>
		<category><![CDATA[opecv]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[SCMX]]></category>

		<guid isPermaLink="false">http://toddvanderlin.com/?p=1277</guid>
		<description><![CDATA[Just go back from Atlanta doing an installation for the SCMX music festival. The piece was installed under a tent on two HD 52" LCD displays. The image was beautiful 1080p and super bright. 

As people stand in front of the displays they were able to interactive with drifting bubbles filled with other small bubbles. You were able to pop the bubbles and have the inside bubbles pour over your contour. As you would move around dust would float off of you and every so often a ribbon would fly away based on your movement.

It was a interesting installation, our first time dealing with the sun and the elements of the outdoors. The piece will be touring around to the rest of the SCMX. More and better documentation to follow.
<a href="http://www.flickr.com/photos/vanderlin/2511656749/" title="Interactive Mural by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2379/2511656749_2fcbba3826.jpg" width="500" height="375" alt="Interactive Mural" /></a>
<a href="http://www.flickr.com/photos/vanderlin/2512589970/" title="Interactive Mural by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2151/2512589970_7dd743bf9b.jpg" width="500" height="141" alt="Interactive Mural" /></a>
<a href="http://www.flickr.com/photos/vanderlin/2512589762/" title="Interactive Mural by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3156/2512589762_1941d116e1.jpg" width="500" height="141" alt="Interactive Mural" /></a>
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<a href="http://www.vimeo.com/1048153">Video</a>
<a href="http://www.flickr.com/photos/vanderlin/sets/72157605180935238/">Photo set</a><a href="http://www.flickr.com/photos/vanderlin/tags/apprenderings/">
Application Renderings</a>]]></description>
			<content:encoded><![CDATA[<p><object width="700" height="473"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4177026&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4177026&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="700" height="473"></embed></object></p>
<h4>Description</h4>
<p>This installation was done for the 2008 SCMX music festival. You were able to interactive with drifting bubbles that when touched would release smaller bubbles that roll off your contour. Based on amounts of motion you make dust would float upwards and ribbons would burst from your body. The application would export renderings of your interaction for printing.</p>
<h4>Technical</h4>
<p>The piece was installed under a tent on two HD 52&#8243; LCD displays. The image was a beautiful 1080p and super bright. The application was built in openFrameworks using openCV for computer vision. Using a vector field you were able to paint a motion path for the bubbles to drift across the screen.<br />
<a href="http://www.flickr.com/photos/vanderlin/2511656749/" title="Interactive Mural by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2379/2511656749_2fcbba3826.jpg" width="500" height="375" alt="Interactive Mural" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/2512589970/" title="Interactive Mural by Vanderlin, on Flickr"><img src="http://farm3.static.flickr.com/2151/2512589970_7dd743bf9b.jpg" width="500" height="141" alt="Interactive Mural" /></a><br />
<a href="http://www.flickr.com/photos/vanderlin/2512589762/" title="Interactive Mural by Vanderlin, on Flickr"><img src="http://farm4.static.flickr.com/3156/2512589762_1941d116e1.jpg" width="500" height="141" alt="Interactive Mural" /></a></p>
<p><a href="http://www.flickr.com/photos/vanderlin/sets/72157605180935238/">more photos</a></p>
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